Spellforce 3 armory3/12/2024 The 3 existing factions had different passives Humans = heal in their territory Elves = faster in neutral / friendly sectors Orcs = more attackspeed while attacking enemy sector Terms of balance it was: Orcs = early / Humans = mid game / Elves = late game (that said there wasn´´t much balancing as Soul Harvest and the rest after got)Īmount of ressources in sectors and general cost. (honestly this system made it more close to Spellforce 1 in some regard) (got removed with Soul Harvest) So if you had a sector that would gather iron ore it would go to a sector with an iron smeltery and that iron would drive to the sector with the barracks to give units. It´s also still playable on Steam with the Branch or on GOG ).īasegame: Had a road system on which caravans brought ressources from sector a to b. Reforced is now the old campaign updated to the new mechanics of the later entries (all users that owned the OG version got this update for free. Well Legacy (Basegame) is what the original first Spellforce 3 was (and kinda is).
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